OBJECT

Mutation

link GraphQL Schema definition

  • type Mutation {
  • # Delete a phase by id
  • #
  • # Arguments
  • # phaseId: [Not documented]
  • deletePhase(phaseId: ID!): Boolean
  • # Delete a station by id
  • #
  • # Arguments
  • # stationId: [Not documented]
  • deleteStation(stationId: ID!): Boolean
  • # Delete a wave by id
  • #
  • # Arguments
  • # waveId: [Not documented]
  • deleteWave(waveId: ID!): Boolean
  • # Generate tournament registration Token on behalf of user
  • #
  • # Arguments
  • # registration: [Not documented]
  • # userId: [Not documented]
  • generateRegistrationToken(
  • registration: TournamentRegistrationInput!,
  • userId: ID!
  • ): String
  • # Update a set to called state
  • #
  • # Arguments
  • # setId: [Not documented]
  • markSetCalled(setId: ID!): Set
  • # Update a set to called state
  • #
  • # Arguments
  • # setId: [Not documented]
  • markSetInProgress(setId: ID!): Set
  • # Register for tournament
  • #
  • # Arguments
  • # registration: [Not documented]
  • # registrationToken: [Not documented]
  • registerForTournament(
  • registration: TournamentRegistrationInput,
  • registrationToken: String
  • ): Participant
  • # Report set winner or game stats for a H2H bracket set. If winnerId is
  • # supplied, mark set as complete. gameData parameter will overwrite any existing
  • # reported game data.
  • #
  • # Arguments
  • # setId: [Not documented]
  • # winnerId: [Not documented]
  • # isDQ: [Not documented]
  • # gameData: [Not documented]
  • reportBracketSet(
  • setId: ID!,
  • winnerId: ID,
  • isDQ: Boolean,
  • gameData: [BracketSetGameDataInput]
  • ): [Set]
  • # Resets set to initial state, can affect other sets and phase groups
  • #
  • # Arguments
  • # setId: [Not documented]
  • # resetDependentSets: [Not documented]
  • resetSet(setId: ID!, resetDependentSets: Boolean): Set
  • # Automatically attempt to resolve all schedule conflicts. Returns a list of
  • # changed seeds
  • #
  • # Arguments
  • # tournamentId: [Not documented]
  • # options: [Not documented]
  • resolveScheduleConflicts(
  • tournamentId: ID!,
  • options: ResolveConflictsOptions
  • ): [Seed]
  • # Swap two seed ids in a phase
  • #
  • # Arguments
  • # phaseId: [Not documented]
  • # seed1Id: [Not documented]
  • # seed2Id: [Not documented]
  • swapSeeds(phaseId: ID!, seed1Id: ID!, seed2Id: ID!): [Seed]
  • # Update game stats for a H2H bracket set. Set winner cannot be changed with
  • # this function, use the resetSet mutation instead.
  • #
  • # Arguments
  • # setId: [Not documented]
  • # winnerId: [Not documented]
  • # isDQ: [Not documented]
  • # gameData: [Not documented]
  • updateBracketSet(
  • setId: ID!,
  • winnerId: ID,
  • isDQ: Boolean,
  • gameData: [BracketSetGameDataInput]
  • ): Set
  • # Update set of phase groups in a phase
  • #
  • # Arguments
  • # groupConfigs: [Not documented]
  • updatePhaseGroups(groupConfigs: [PhaseGroupUpdateInput]!): [PhaseGroup]
  • # Update the seeding for a phase
  • #
  • # Arguments
  • # phaseId: [Not documented]
  • # seedMapping: [Not documented]
  • # options: [Not documented]
  • updatePhaseSeeding(
  • phaseId: ID!,
  • seedMapping: [UpdatePhaseSeedInfo]!,
  • options: UpdatePhaseSeedingOptions
  • ): Phase
  • # Create or update a Phase
  • #
  • # Arguments
  • # phaseId: [Not documented]
  • # eventId: [Not documented]
  • # payload: [Not documented]
  • upsertPhase(phaseId: ID, eventId: ID, payload: PhaseUpsertInput!): Phase
  • # Add or update a station by id
  • #
  • # Arguments
  • # stationId: [Not documented]
  • # tournamentId: [Not documented]
  • # fields: [Not documented]
  • upsertStation(
  • stationId: ID,
  • tournamentId: ID,
  • fields: StationUpsertInput!
  • ): Stations
  • # Add or update a wave by id
  • #
  • # Arguments
  • # waveId: [Not documented]
  • # tournamentId: [Not documented]
  • # fields: [Not documented]
  • upsertWave(waveId: ID, tournamentId: ID, fields: WaveUpsertInput!): Wave
  • }

link Require by

This element is not required by anyone